Pre-Production - Game Design Document
Scope
First person dungeon crawler game set around the second world war
Design Pillars
Fast decision making, with an engaging and action packed gameplay experience.
Mechanics Summary
This game uses a simple shooting mechanic with different types of weapons. The ability to pick up and switch whenever the player chooses. As the player moves through a generated trench there will be enemies and items the player can pick up. Trenches will be procedurally generated with rooms and open areas.
Features
The player must advance through procedurally generated trenches occupied by enemies. Players can pick up and use different weapons and decide which path they take as there may be multiple directions to take.
Controls
The game will be controlled by Keyboard and Mouse and gamepads for console versions.
Interface
The user interface will contain basic information for the player, from health, statistics and objectives as well as special abilities.
Music/Sound
The game will have a simple soundtrack which fits the mood of the fast paced gameplay. There will also be diegetic sounds included, such as guns, walking, running and other ambient things.
Development Roadmap / Launch Criteria
- Milestone 1 - Game Concept (29/01/24)
- Milestone 2 - Enemy AI - (15/02/24)
- Milestone 3 - Procedural Generation (01/03/24)
- Milestone 4 - Polish complete (12/04/24)
- Milestone 5 - QA Testing (15/04/24)
- Milestone 6 - Release (18/04/24)
War Torn
Trench dungeon crawler
Status | Prototype |
Author | MrPineappl3 |
Genre | Adventure |
Tags | Dungeon Crawler, Procedural Generation, World War II |